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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games Performance in New Zealand Q1 2024

Discover the performance trends of the top 5 hybridcasual game apps in New Zealand for the first quarter of 2024, including downloads, revenue, and active users.

Top 5 Hybridcasual Games Performance in New Zealand Q1 2024

The first quarter of 2024 saw notable trends in the performance of the top 5 hybridcasual games on a unified platform in New Zealand. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for each game.

Last War:Survival from FirstFun showed a significant increase in weekly revenue, starting at around $9K in the first week of January and peaking at nearly $48.8K by the end of March. Weekly downloads fluctuated, reaching a high of 8.3K mid-January before tapering off to 4.4K by the end of the quarter. Active users experienced some variation as well, peaking at 13K in late January and settling around 11.1K by the end of March.

Triple Match 3D by Boombox Games LTD experienced consistent weekly revenue, with figures around $13.4K in early January and maintaining a steady range of $9.2K to $11.8K throughout the quarter. Downloads saw a declining trend, starting at 1.1K in the first week and dropping to 468 by the end of March. Active users remained relatively stable, ranging from 6.2K to 6.6K over the quarter.

Match Factory! from Peak Games showed growth in weekly revenue, beginning at $5.1K and reaching $10.9K by the end of the quarter. Weekly downloads peaked at 3.2K in early February but decreased to 1.5K by late March. Active users increased from 3.5K in early January to 7.3K by the end of March.

Survivor!.io by HABBY had varied weekly revenue, starting at $3.9K and peaking at $5.4K in early February, then declining to $2.9K by the end of March. Downloads also decreased from 1.3K in early January to 681 by late March. Active users remained relatively steady, ranging from 9.4K at the start of the quarter to 7.2K by the end.

Lastly, Rush Royale: Tower Defense TD from MY.GAMES B.V. showed an increase in weekly revenue from $4.9K in early January to $6.5K by mid-March, before slightly dropping to $6.1K by the end of the quarter. Downloads fluctuated, peaking at 844 mid-January and dropping to 509 by the end of March. Active users varied, starting at 6.1K and ending around 5.5K.

These trends highlight the dynamic nature of the hybridcasual gaming market in New Zealand. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024